AI Insights · Timothy · October 2021
Top 5 Sandbox-like Games in Oceania Q3 2021
In Q3 2021, sandbox-like games in Oceania showed diverse performance trends across downloads, revenue, and active users. Notable titles include Roblox and Minecraft.
In the third quarter of 2021, the top sandbox-like games on a unified platform in Oceania displayed various performance trends. Here’s an insight into the performance metrics of the leading titles, based on data from Sensor Tower.
Roblox showed impressive revenue generation, peaking at approximately $760K in the week of September 20. Its weekly downloads saw a significant jump towards the end of the quarter, reaching 52K in the final week of September. However, weekly active users experienced a decline, dropping from 1.5M in late July to around 1.3M by mid-September, before recovering slightly to 1.4M at the end of the quarter.
PK XD: Fun, friends & games had a notable increase in weekly revenue, reaching approximately $15K in mid-September. Weekly downloads spiked in mid-August with over 17K installs, although they tapered off to around 9.7K by the end of September. The game’s active user base grew significantly, peaking at 65K in the week of September 13.
Rec Room: Play with Friends experienced a steady rise in revenue, culminating at nearly $2K in the last week of September. Downloads also saw a notable increase, with a peak of around 15.6K in early September. The game maintained a growing active user base, reaching over 22K by early September.
Block Craft 3D: Building Games had fluctuating revenue, peaking at approximately $3.7K in late August. Weekly downloads remained relatively stable, hovering around 7-9K throughout the quarter. Active users, however, saw a decline from around 36K in early July to about 20K by the end of September.
Minecraft continued to perform robustly in terms of revenue, consistently generating over $100K weekly, peaking at $160K at the beginning of the quarter. Downloads remained steady, averaging around 6-7K per week. The active user base was strong, though it slightly decreased from 394K in late June to approximately 344K by the end of September.
These insights highlight the dynamic landscape of sandbox-like games in Oceania for Q3 2021. For more detailed analytics and trends across other regions, visit Sensor Tower.